[Update 0.29.0 is available on Android as of 08.12.2021]

Battle & Balancing changes

Damage Formula

The Damage Formula was changed to be more accurate in battles and give weaker oppenents also a chance to deal some damage. Before the change, a hero didn't obtain any damage if the defense was higher than the attack of the enemy. Now, there will always be damage dealt with every attack, eventhough it will still decrease constantly, but it should never reach 0.

Power Level calculation

The calculation of the power level was changed in order to reflect better the strenght of the heroes, by adding a more accurate weighting to some stats of the heroes. In average, the power level of a hero with the same stats, should be about 30% lower than before. This change has no effect to the battles, it is simply cosmetical.

AP regeneration on kill

Heroes now obtain a small amount of AP for every enemy they defeat.

AP reset on ability

Improved the AP reset after casting an ability.

Attribute Changes

The way how attributes are calculated together were reworked. They should now be working more uniform. This shouldn't be any observeable change to you, as a player.

Balance Changes

Yokihime:
  • HP 📈️
  • Resilience 📉
Amber:
  • HP 📉
  • Attack 📈️
  • Resilience 📉
Nici:
  • Critical Chance 📉
Kyu:
  • Special Attack Radius 📈️
Molly:
  • HP 📉
  • Attack 📉
  • Defense 📉
  • Resilience 📉
  • Ability Duration 📉
Kiki:
  • HP 📉
  • Attack 📉
  • Defense 📉
  • Resilience 📉
Tosk:
  • HP 📉
  • Attack 📉
  • Defense 📉
  • Resilience 📉
ALL COMMON enemies:
  • HP 📉
ALL RARE enemies:
  • HP 📉
  • Attack 📉
ALL EPIC enemies:
  • HP 📉

Battle Time Limit

We added a battle time limit of 2 minutes for normal battles and 3 minutes for Bossfights. If the time limit runs out before the battle was won, the battle will automatically be cancelled. This change was included to prevent exploitable "weak" hero setups (like 3 weak healers that don't deal much damage, but would survive for a long time and might win a battle after 5+ minutes).

Gacha Changes

Increased hero dust from 40 to 50 (📈️) per common hero dismissed.
Also increased drop chances for epic & rare heroes:
  • Epic summon: 2% → 3% 📈
  • Rare summon: 40% → 46% 📈
  • Common summon: 58% → 51% 📉

FPS / Performance Settings

  • "30" locks your screen at 30Hz refresh rate
  • "60" locks your screen at 60Hz refresh rate
  • "60+" takes your maximum screen refresh rate (60, 90, 120, etc.)

Bugfixes & Improvements

  • Fixed / increased gold reward for defeating heroes & boss in mausoleum.
  • Fixed AP bar of heroes that couldn't be seen in the mausoleum selection screen after 0.28.0.
  • Fixed blue circles that were displayed behind the mausoleum boss.
  • Fixed enchantment reroll button, that was sometimes greyed out when having low gem balance, but still enough to reroll.
  • Fixed rare crash when cancelling boss battle in mausoleum.
  • Fixed critical hit chance of enemies that was set to 0%, but should be 5%.
  • Added reward screen after purchasing an item in Village Shop.
  • Added number of currently owned heroes in hero management screen.